All that is said is NVIDIA cannot release the driver unless it is approved by Apple.Hopefully this means less work than more work to make NVIDIA eGPUs a reality on macOS.
What Is Cuda For Driver Unless ItBut if Apple allows, our engineers are ready and eager to help Apple deliver great drivers for Mac OS 10.14 (Mojave). ![]() What Is Cuda For Code 10 ToDevelopers may not be able to use Xcode 10 to build GPU applications or run CUDA applications. Both macOS 10.13.6 and Xcode 9.4 support CUDA and work great with CUDA 10. Sadly, it could be that theres a driver ready for months already but the standoff keeps it unavailable (see post ). If this still isnt clear enough, Mojave deprecated OpenGL entirely and the operating system no longer uses it. What, exactly, is the course of action you want to happen What would you have Apple do Unblock a driver that wont even work, that isnt finished and doesnt have working or complete Metal support OpenGL programs could be accelerated, but most of macOS itself couldnt be. It would damage the reputation of both Apple and NVIDIA if they approved something in such a state. ![]() People who value that and want that are Apples entire customer base. This is the entire reason Apple even exists. Note: I am not saying this is better or correct or anything. There are plenty of disadvantages to this walled garden model as well, and it boils down to personal preference, thats all. People who dont like it dont use Apple products, and there is nothing wrong with liking or not liking, using or not using Apple or any other brand of tech, holy wars or not). And one that has already been contradicted by other official statements from NVIDIA statements made in support tickets posted in this very thread. They arent blocking a perfectly working and ready to go driver. But if you believe that it is so simple as Apple stopping the release of an otherwise fully functional Mojave driver and if enough people use some hashtag, with enough outcry, the problem can be immediately solved. So now the issue is the glacial pace NVIDIA is developing the updated driver that supports Metal, which I would also point out is specific to MacOS, whereas OpenGL was used on Linux and to some degree on Windows (albeit not as much as DirectX). So they cant port code from anything else, it is all going to be written from scratch, and the potential market is, sadly, quite small in comparison to all others NVIDIA competes in. Are they having trouble hiring people with the highly niche and also uncommon expertise to support a proprietary new graphics API Or do they have the people, just not very many of them so development is slow, simply because it doesnt make business sense to spend money on enough engineers to develop it any quicker The real reason is probably more complex and convoluted, and also known only to a handful of NVIDIA employees. But seriously UnblockNVIDIA All that is doing is making you look foolish, no offense. But I want to wrap up by pointing out what the the official NVIDIA statement in the FAQ does not say. In fact, they have been very careful to avoid saying any of those things.
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